Herein lies the untapped depths of a geek. Politics, life, love, relationships, books, movies, games all will be revealed.

Come and see the madness that is the Cynical Optimist as he quests through life and around the world.

Wednesday, May 2, 2012

Necro game review: Dragon Age: Origins


I am by no means a professional reviewer, or game head, or professional gamer in any way shape or form, but I wanted to share some thoughts about one of my favorite games over the last few years.

So here is a necro game review!

Dragon Age: Origins.

The Basics:

The key theme of Dragon Age is dark fantasy, but it also has strong leanings of heroic fantasy as well. Taking what made George RR Martin's “A Song of Fire and Ice”, and authors like David Gemmel and the ever present Tolkien it paints a dark and bloody world of oppression, war and the ever present threat of an ancient evil.

The game itself is a throwback to the Baldur's Gate series put out by Bioware/Black Isle back in the day (which was a Wednesday of course) and features a more strategic method (especially on PC) of combat and Bioware's now famous excellently written dialogue. While it was not Dungeons and Dragons like Baldur's Gate it possessed both Dungeons, and yes you guest it Dragons.

Set in the mythical world of Thedas, it tells the story of the nation of Fereldan which is in the throes of both a civil war, and an invasion of evil monsters from the depths of the earth known as Darkspawn. The main character is unique in this style of game, in that while you can choose from different backgrounds and races, and these choices impact the game in a meaningful way, especially in the beginning when each “origin” has its own unique story.

I won't give away plot details, but I will tell you that the game has everything that makes a sweeping epic. Love, romance, blood, death, betrayal, armies clashing and an ancient evil that must be opposed for the game to be defeated.

The Good:

Dragon Age: Origins (DA:O from here on out) is a deep an immersive world that will suck you in. The game itself will provide well over forty hours of gametime your first run through it, with many players enjoying the game for sixty to over seventy hours as they explore the many sidequests and dialogue options in the game.

The voice acting is superb. This has become a Bioware trait as we see some of their more prolific voice actors as well as sporting some geek cred with Claudia Black (Farscape) and Kate Mulgrew (Star Trek Voyager). While it is not as star studded as the Mass Effect game the voice actors are entertaining and believable in their roles. Each character brings about a different dynamic to the group and dialogue, and while some characters have proven to rub some people the wrong way (Be careful with your elf or you might find yourself batting for the wrong team if you character is male) and some such as the aforementioned Claudia Black (portraying the character of Morrigan) really bring a wicked sense of humor to the character interaction. Some of the dialogue between Morrigan and Alistair are worth the game itself.

The story is an epic. You will come from humble beginnings and save the world during the course of the game, and you do get a sense of accomplishment from these acts. Bioware really hit the nail on the head when it comes to pacing in this game. You can get the feeling of a threatened kingdom thrashing and fighting to survive and the desperation of a people who are facing a terrible foe.

The lore and setting are well fleshed out. The Chantry, the Templars, the Gray Wardens, the kingdom of Fereldan truly feel as if they are long standing fantasy worlds that have been around for a long time. I got the same level of understanding of Thedas as I did from Abir-Toril (spelling) in the Forgotten Realms setting. I do recognize some ideas that were reused and tweaked from existing source of their own or others work. The Gray Wardens are much like the Jedi are portrayed in the Knights of the Old Republic, but with copious amounts of Night's Watch (A Song of Fire and Ice), and the Witchers (From the Witcher/Hexer polish novels).

On a sidenote, I think there is a psychic gestalt in the fantasy game creation crowd. Many of my custom settings and campaigns fit way to seamlessly in some of these games. Even if I did not even know about these settings I find similarities in themes, plots and settings. I guess what they say about there being no original stories is true. It is merely how you portray them.

The Art Design is fantastic. The game truly feels like a “believable” fantasy world without looking like a final fantasy/spikey haired/anime … thing. The armor looks far more believable, the swords are the appropriate size, and you get a proper sense of scale when it comes to your equipment. While the graphics of the game are dated, the design itself is top notch, and has a very strong influence of Tolkien's work, with Bioware's only edge. The world feels lived in, real, and believable.

The audio work is fantastic as well. Besides the voice acting the sound direction was top notch as well. The Music score truly hits home when it comes to fantasy, and I use the soundtrack in my own fantasy games that I used to run for my friends. I also use it when I am writing on my fantasy novel as well. It truly sets the tone, and as films like Star Wars and Jaws have proven, it is the music that sets the entire tone for the film.

The Bad:

Game design. I will be frank. I do not play Bioware games for their mechanics. Knights of the Old Republic is considered one of their greatest games, but the combat system was clunky and easily broken. When people play Bioware games, they don't think of how awesome the gameplay is, they are talking about the story. That being said, Bioware made a strong effort in this game, and the combat feels appropriate to the game. They added interesting ideas with spells and abilities affecting the game world, and it works well. The combat system just doesn't break the mold, or do anything that has not been done. It is basic, but it serves the game in the manner it is supposed to. While this is not a negative for me, it can be for more gameplay minded players.

Graphics. The game looks ok on PC, but the Xbox titles looks old. The character models were not as sharp and detailed as their other AAA title “Mass Effect” that was released near the same time and it shows. While the art direction is superb, there are a lot of bad polygons and terrain details that just don't mash up well, especially at a distance. The Battle of Ostagar is a pretty good example, the forests in the background do not look good and the army clashing below you looks more like a mass of lights moving back and forth against each other. Sound design helps alleviate this, but in some places the game looks like it is about three to four years out of date.

Voice Acting. I know I praised this before, but in one place voice acting is sorely lacking. The main PC is silent, and while you can choose dialogue options the character does not voice them. I understand and actually agree with Bioware's desire to let the player be the main character, but after the bang up job they did with Commander Shepard in Mass Effect this almost seems like a backwards step. While the main character is the “hero” of the story, it is often up to the other characters to voice out to NPCs (particularly in the Bioware “epic speech” moment). In the sequel and upcoming third game it has been announced that the main character is voiced, which solves this issue. That being said, the main character from Dragon Age: Origins is an excellent character.

Lack of a real antagonist. There are several “villains” but you never really get that feeling of the hero striving to better the great evil at the end. This is mostly because the main enemy of the game are so alien to the desires of the people of the world, there is no common ground for communication The Darkspawn who make up the main “bads” for the game are more like a force of nature than a villain to battle, and there is no humanizing of their goals so it is difficult to relate. And while there is a humna subplot dealing with betrayal it is completed near the end of the game, and kind of takes the sales out of the “fight for justice” aspect of the game.

The Happy Ending:

Dragon Age is definitely worth picking up. If you are a fan of fantasy with a darker and grittier edge it is one of the stand outs of the genre in a video game format. While the graphics appear a bit dated and the gameplay is pretty basic the sound design makes up for these short comings. If you enjoy these kinds of settings and words and fantasy you will get sucked in by the great voice acting, plot, and the game world itself. While the game does seem to lack a antagonist for the player to relate too, the villains in the game are suitably epic for the setting and the subplots for the betrayal storylines are very engaging.

Good luck trying to find this in the UAE where I live though. Due to the ability to have a sexual relation with a man in this game it was banned throughout the Middle East... pretty much like every Bioware game is over here.

Thanks for reading my step into the past for one of my favorite games of the last five years.

Tuesday, May 1, 2012

Time is like cash in your wallet, it flies!


Wow... it has been since last August that I updated this thing. I am not sure I this has been because I have been to busy, uninterested in sharing my life or just blown away by life. Probably all three.

Lots of stuff to talk about... so I will just start off with the big news first.

A lot of people probably know that I have been in a relationship with a wonderful woman named Sarah. Two very different worlds coming together in this desert land to begin the steps of what will hopefully be a lifelong journey.

The big news about this, is that I am going to be a father again. Little Isabelle is due August 1st. The day after my birthday (Yes Chana, I still remember that is your birthday as well!). Mom is back in the Philippines as Dubai does not let unmarried couples have children over here (Its a Visa thing). We have started discussing what we are going to do in the future.

This is going to be big news to a lot of people (some of my family included), but those of you that know me, I play things pretty close to my chest and do not communicate very well! The baby is doing well, mom is discovering all the wonderful things about pregnancy (cravings, back pain and endless bathroom breaks). I have never seen a woman more excited to welcome a baby into the world, and that is saying a great deal. I know many phenomenal mothers out there (Anglia, that means you!), and those little bundles of joy are the greatest and most profound things that can happen to anyone.

My biggest reservation (you know there was going to be one!) about this entire situation is that Sarah and her family are pretty fervent Catholics, as most kabayans are. I am about as non-religious as you can get without being a straight out atheist. I just want to be sure that our daughter has the choice to believe whatever she wants to be, and she won't be brainwashed as I have seen people become by the church.

Ok, now that the big one is out of the way, on to the other stuff.

Work has been progressing pretty quickly. My last blog talks about the opening to my new store. Well that is long done and I am proud to say my team are animals when it comes to delivering the Message. Our management team has shuffled over the last six months, with Christine moving on to (hopefully) greener passengers, the addition of Mark, Arianne and fellow stateside Changster Liz. Morad, our GM is transitioning (or as he calls it, transaction...) the store to Maan our new GM. Maan is an old hand from MOE, and is coming over to DM with a new promotion. I had kinda hoped it was going to be me, but I am going to have to hold off a bit longer.

Speaking of promotions, I have been going to a Alshaya (my franchiser) courses on Store Management. These really aren't necessary for the brand per se, but will help me in understanding the labyrinth that is Alshaya business practices. Courses on Loss Prevention, Human Resources, Leadership and managing time. Most of these are centered on the predominately retail aspect of Alshaya, but some of it is relevant to the business of running a restaurant.

My book has stalled... again. It is all up in my head, from beginning to end, but the main mindset I had for the book has long since passed. The tragic love story of Gaise and Tendra was mostly fueled by the heartbreak I felt when Jess left me a lifetime ago. I just have a hard time channeling the level of feeling when I write the characters now, and when I do they feel hollow, and full of cliches. While I am not Stephen King, I do not want to be stuck in the same vein as Stephanie Meyers... I want to be able to put out more than just juvenile fiction.

That is not to say that I am not still writing... “Sellsword” is still being worked on slowly as well as “The Ascension War: Operation Godhammer”, my science fiction short. Mostly I have been working on a conversion of Shadowrun 4th edition for a Mass Effect RPG. I had originally intended to use the Saga Edition rules, but SR4 seemed like a good fit, especially with in place rules for wireless hacking. I have also been working on a new edition of “The Therandul Campaign Setting”, which is using my own combination of D20 rules to form a Dark Mid-fantasy campaign. I am shooting for a combination of A Song of Fire and Ice, Conan and David Gemmel's Draenei series. Tales of politics and deadly alliances, with magicians essentially slaves to royal houses, men and women with skill at arms and diplomacy shaping the destiny of the great nation of Therandul.

A friend of mine suggested I should write a biography. In my head I wanted to call it, “The Last Laugh: Life of a cynical optimist”, but I am far to young to write a biography when I am only 33 years old. Perhaps after I get famous. It is weird to think that when I look back over my life, and can realize that I have lived a pretty remarkably varied life. There is so much I want to still do and experience, and it only serves to remind me that life is a ongoing journey and adventure.

My creative energy has been up, with no ability to game over here. My schedule does not match up with the one gaming group I have found in Dubai, and even if I did have an opportunity to play, they are doing D&D 4th edition, and are a group of predominately wargamers. I have found another group in Abu Dhabi, but suffer the same situation, but with the additional two hour travel time with no car to get there. So I spend my time coming up with more story thoughts, plot hooks and basic campaigns that I dream of running again when I get back to the States. In reality I should be taking all of these adventure hooks and turning them into workable stories to actually put into a book. Maybe a collection of short stories perhaps?

I have been doing a lot of Video Gaming (more than normal). With Sarah back in the Philippines and me not having a lot of friends outside of work I have a hour or two to kill on a daily basis, so I have been playing on my Xbox and PS3. My PC recently tanked on me (trying to get it up and running now), but I will probably have to replace it. Sadly, ordering parts and building it seems to be a no-go here, so I will probably have to pay an ridiculous amount to by a new gaming rig. So for right now its console gaming for me.

I will save individual reviews for a different time and blog post. Have some things to say about the Mass Effect Saga, an old review of Dragon Age: Origins and Dragon Age 2, and my recent guilty pleasure, the Witcher 2.

Well, I have been rambling on enough again... so I suppose I should call it a night. I really need to post on my blog more often so I can get this word stew out in a more sensible and focused form.